Game Planning
Quick Introduction
Your "game" is your personalized system of positions, techniques, and transitions. Unlike randomly executing techniques, a developed game is a strategic framework where each position leads logically to the next. Building your game is the difference between collecting techniques and developing mastery.
A-Game vs B-Game vs C-Game
A-Game: Your Signature System
Your most dangerous positions and sequences. Works on people of all skill levels. Feels automatic and effortless. Requires 1-2+ years of focused development.
Examples: Closed guard triangle/armbar chains, half guard to deep half to back take, knee slice passing to mount.
B-Game: Backup Plans
Secondary positions you're comfortable in but not dominant. Used when A-game is shut down. Requires 6-12 months of development per position.
Example: If closed guard (A-game) is passed, half guard defense (B-game) provides a reliable fallback.
C-Game: Survival Mode
Positions you understand well enough to survive and escape. Goal is escape, not dominance — reset to neutral or your A/B-game as quickly as possible.
Building Your A-Game
Step 1: Identify natural strengths. What positions feel most natural? Where do you end up most often? What do training partners say you're good at?
Step 2: Commit. Pick 1-2 positions maximum. 6 months = basic competence, 1 year = solid foundation, 2+ years = A-game level. The biggest mistake is switching focus every few months.
Step 3: Map your position chain. Connect your A-game positions into logical sequences where each attack's defense leads to your next attack.
Closed Guard (Start)
↓
├─ Break posture → Triangle attempt
│ ├─ Triangle finish
│ ├─ Armbar from triangle defense
│ └─ Omoplata from triangle defense
├─ Arm drag → Back take → RNC
└─ Sweep (hip bump/scissor) → Mount attacks
Step 4: Drill the connections. 40% technical drilling, 40% specific training with resistance, 20% live rolling forcing yourself into A-game positions.
Step 5: Develop answers to common defenses. For every A-game position, you need a main attack, 2-3 backup attacks, a sweep/transition if all attacks fail, and retention/recovery if position is lost.
Position Chains: Creating Dilemmas
Position chains create false choices where all defensive options lead to your advantage:
- If opponent defends A → You get B
- If opponent defends B → You get C
- If opponent defends C → You circle back to A
Mount attack chain example:
Cross collar choke attempt
├─ Arms in → Armbar
├─ Arms extended → Americana
└─ Turn away → Take the back
Competition Game Planning
Opening (0-60 seconds): Establish grips immediately, pull to your best guard or attempt takedown, start working your A-game. First minute sets the entire match pace.
Middle game: Execute A-game chains. If defended, switch to B-game rather than forcing A-game desperately.
Closing (final 2 minutes): If ahead — maintain position, avoid risks. If behind — calculated aggression, force scrambles. If tied — create advantages, impose your pace.
Core Principles
- Every technique must connect — Isolated moves are less effective than connected chains
- Commitment over breadth — 6-12 months minimum per focus area
- Build around your attributes — Flexible players suit guard games, pressure players suit top games
- Test under pressure — Compete to validate what actually works
- Adapt, don't copy — Take concepts from others but build your own system
Common Mistakes
| Mistake | Fix |
|---|---|
| Collecting techniques without connection | Every technique must connect to your existing game |
| Switching focus too quickly | Commit to positions for 6-12 months minimum |
| No clear A-game by purple belt | Pick something and go deep |
| Ignoring B-game until too late | Develop once A-game foundation is solid |
| Copying someone else's game entirely | Take concepts but adapt to your body and style |
Next Steps
- Competition Rules - Understand rule-specific tactics
- Skill Progression - Belt-level development
- Guard System - Guard-based game development
Related Resources
- Competition Strategy - Overall strategic approach
- Training Methods - How to train your game
- Submissions - Finishing from your game