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Competition Rules

Quick Introduction​

Different rulesets dramatically change how you approach matches — what techniques are legal, when to attack versus defend, and how to maximize scoring. Understanding competition rules is critical for strategic success.


IBJJF Rules​

Point Values​

Scoring positions must be held for 3 seconds to count.

PositionPoints
Takedown2
Sweep2
Knee on Belly2
Guard Pass3
Mount4
Back Control (two hooks)4

Advantages are tiebreakers (not points) — awarded for near-submissions, almost-scored positions, or clear offensive actions.

Penalties are progressive: warning → advantage to opponent → 2 points to opponent → disqualification. Most common penalty is stalling.

Time Limits​

BeltGi Time
White5 min
Blue6 min
Purple7 min
Brown8 min
Black10 min

Belt-Specific Technique Legality​

TechniqueWhiteBluePurpleBrown/Black
Straight ankle lockYesYesYesYes
Wrist lockNoNoYesYes
Kneebar/Toe holdNoAdultsYesYes
Calf slicerNoNoNoYes
Heel hook (gi)NoNoNoNo
Heel hook (no-gi)NoNoNoYes

IBJJF Strategic Considerations​

  • Opening: First takedown/sweep = 2 points + psychological advantage. Guard pull is valid (0-0).
  • Point path: Takedown (2) → Pass (3) → Mount (4) = 9 points (nearly insurmountable)
  • When ahead: Maintain position, avoid risky submissions, run clock
  • When behind: Take submission risks, force scrambles

ADCC Rules​

Format​

Two-phase match:

  • First half (5 min): No points, submission only
  • Second half (5 min): Points activated
  • Overtime (20 min): Sudden death, submission only

Guard pull penalty: -1 point in second half only (discourages passive guard pulling; no penalty in first half).

Point Values (second half only)​

PositionPoints
Takedown2
Sweep2
Mount2
Guard Pass3
Back Control3

No knee-on-belly points. Heel hooks legal at all levels (no-gi). Fewer technique restrictions overall.

ADCC Strategic Considerations​

  • First half: Maximum submission aggression, no position cost for risky attempts
  • Second half: Point accumulation matters — pass (3) + back (3) = 6 points
  • Guard pull: Accept -1 if it gets you to your A-game, but calculate whether your guard is worth the deficit

Submission-Only Formats​

Core principle: No points, no advantages. Win by submission or draw.

EBI overtime: Alternating position starts (spiderweb/back control). Fastest submission or escape wins. Must be proficient from both offense and defense.

Strategic impact: Position advancement only matters for submission setup. Stalling is referee discretion. Submission defense becomes as critical as offense.


Common Rules Misconceptions​

MythReality
Advantages are pointsOnly matter as tiebreaker
All takedowns scoreMust establish top position in guard or better
Can't pull guard in ADCCYou can, but it's -1 point
Submission-only means no strategyStill requires strategic submission hunting

Next Steps​

  1. Game Planning - Build rule-appropriate game plans
  2. Competition Strategy - Overall strategic framework
  3. Rule Bias - Sport vs. realistic training