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Competition Rules

Quick Introduction

Different rulesets dramatically change how you approach matches — what techniques are legal, when to attack versus defend, and how to maximize scoring. Understanding competition rules is critical for strategic success.


IBJJF Rules

Point Values

Scoring positions must be held for 3 seconds to count.

PositionPoints
Takedown2
Sweep2
Knee on Belly2
Guard Pass3
Mount4
Back Control (two hooks)4

Advantages are tiebreakers (not points) — awarded for near-submissions, almost-scored positions, or clear offensive actions.

Penalties are progressive: warning → advantage to opponent → 2 points to opponent → disqualification. Most common penalty is stalling.

Time Limits

BeltGi Time
White5 min
Blue6 min
Purple7 min
Brown8 min
Black10 min

Belt-Specific Technique Legality

TechniqueWhiteBluePurpleBrown/Black
Straight ankle lockYesYesYesYes
Wrist lockNoNoYesYes
Kneebar/Toe holdNoAdultsYesYes
Calf slicerNoNoNoYes
Heel hook (gi)NoNoNoNo
Heel hook (no-gi)NoNoNoYes

IBJJF Strategic Considerations

  • Opening: First takedown/sweep = 2 points + psychological advantage. Guard pull is valid (0-0).
  • Point path: Takedown (2) → Pass (3) → Mount (4) = 9 points (nearly insurmountable)
  • When ahead: Maintain position, avoid risky submissions, run clock
  • When behind: Take submission risks, force scrambles

ADCC Rules

Format

Two-phase match:

  • First half (5 min): No points, submission only
  • Second half (5 min): Points activated
  • Overtime (20 min): Sudden death, submission only

Guard pull penalty: -1 point in second half only (discourages passive guard pulling; no penalty in first half).

Point Values (second half only)

PositionPoints
Takedown2
Sweep2
Mount2
Guard Pass3
Back Control3

No knee-on-belly points. Heel hooks legal at all levels (no-gi). Fewer technique restrictions overall.

ADCC Strategic Considerations

  • First half: Maximum submission aggression, no position cost for risky attempts
  • Second half: Point accumulation matters — pass (3) + back (3) = 6 points
  • Guard pull: Accept -1 if it gets you to your A-game, but calculate whether your guard is worth the deficit

Submission-Only Formats

Core principle: No points, no advantages. Win by submission or draw.

EBI overtime: Alternating position starts (spiderweb/back control). Fastest submission or escape wins. Must be proficient from both offense and defense.

Strategic impact: Position advancement only matters for submission setup. Stalling is referee discretion. Submission defense becomes as critical as offense.


Common Rules Misconceptions

MythReality
Advantages are pointsOnly matter as tiebreaker
All takedowns scoreMust establish top position in guard or better
Can't pull guard in ADCCYou can, but it's -1 point
Submission-only means no strategyStill requires strategic submission hunting

Next Steps

  1. Game Planning - Build rule-appropriate game plans
  2. Competition Strategy - Overall strategic framework
  3. Rule Bias - Sport vs. realistic training